HI,
It's a pleasure to play with NormalUVModifier,
I'll soon have my Sound-Clay interface working.
But I've just seen that the faces are inverted (because I disabled
bothsides):

my bumpmap is a greyscale bitmapdata :

bumper=new NormalUVModifier(Mesh(rain),bumpMap,50);

and when some event occurs :

bumper.update(1,"r");

Are they some ways to invert that or did I do something wrong ?

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