I do not understand... what is inverted the fx or the model?
if its the model, use invertFaces, scale -1, edit in your 3d app etc...
if its the fx, pass a negative value
I'm glad you see the power of this class but I'm very jalous here :))
Allways wanted make similar demo/app with this class
After you apply (destructive fx), I wanted subdived automatically by
regions and start over.
add some normalmap based tools to define the "brushes" to manipulate
the clay...
say zbrush a la flash..
Please drop us an url once done!
Fabrice
On Oct 13, 2009, at 1:53 PM, ben wrote:
HI,
It's a pleasure to play with NormalUVModifier,
I'll soon have my Sound-Clay interface working.
But I've just seen that the faces are inverted (because I disabled
bothsides):
my bumpmap is a greyscale bitmapdata :
bumper=new NormalUVModifier(Mesh(rain),bumpMap,50);
and when some event occurs :
bumper.update(1,"r");
Are they some ways to invert that or did I do something wrong ?