I do not understand... what is inverted the fx or the model?
if its the model, use invertFaces, scale -1, edit in your 3d app etc...
if its the fx, pass a negative value

I'm glad you see the power of this class but I'm very jalous here :))
Allways wanted make similar demo/app with this class
After you apply (destructive fx), I wanted subdived automatically by regions and start over. add some normalmap based tools to define the "brushes" to manipulate the clay...
say zbrush a la flash..

Please drop us an url once done!

Fabrice


On Oct 13, 2009, at 1:53 PM, ben wrote:


HI,
It's a pleasure to play with NormalUVModifier,
I'll soon have my Sound-Clay interface working.
But I've just seen that the faces are inverted (because I disabled
bothsides):

my bumpmap is a greyscale bitmapdata :

bumper=new NormalUVModifier(Mesh(rain),bumpMap,50);

and when some event occurs :

bumper.update(1,"r");

Are they some ways to invert that or did I do something wrong ?

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