I solved this issue by creating a plane behind all of my objects, which fires MOUSE_OUT once the cursor leaves it from the Object3D, is there a better way?
On Oct 14, 2:47 pm, Casey <[email protected]> wrote: > I have a series of Object3D's with listeners for > MouseEvent3D.MOUSE_OUT and MouseEvent3D.MOUSE_OVER. > > MOUSE_OUT only fires when I mouse to another Object3D, but not > immediately after I mouse off of the Object3D which fired MOUSE_OVER. > > It's strange because MouseOver works fine. I've tried ROLL_OUT to no > avail. Any ideas? > > Thanks in advance, > > Casey
