I solved this issue by creating a plane behind all of my objects,
which fires MOUSE_OUT once the cursor leaves it from the Object3D, is
there a better way?

On Oct 14, 2:47 pm, Casey <[email protected]> wrote:
> I have a series of Object3D's with listeners for
> MouseEvent3D.MOUSE_OUT and MouseEvent3D.MOUSE_OVER.
>
> MOUSE_OUT only fires when I mouse to another Object3D, but not
> immediately after I mouse off of the Object3D which fired MOUSE_OVER.
>
> It's strange because MouseOver works fine. I've tried ROLL_OUT to no
> avail. Any ideas?
>
> Thanks in advance,
>
> Casey

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