Hey Rob, I'm using the BasicTemplate, so view.render() is being called in the ENTER_FRAME event. I'll try testing the Basic Interactivity example file to see if MOUSE_OUT events register for the Plane object to confirm the issue.
--Casey On Oct 15, 5:34 pm, Rob Bateman <[email protected]> wrote: > If mouseevent3d events are firing, it's most likely because view.render() > isn't being called every frame. the mouse event system in away3d currently > need the render method to be called, otherwise it cannot update it's event > model > > cheers > > Rob > > > > > > On Thu, Oct 15, 2009 at 1:09 AM, Casey <[email protected]> wrote: > > > I solved this issue by creating a plane behind all of my objects, > > which fires MOUSE_OUT once the cursor leaves it from the Object3D, is > > there a better way? > > > On Oct 14, 2:47 pm, Casey <[email protected]> wrote: > > > I have a series of Object3D's with listeners for > > > MouseEvent3D.MOUSE_OUT and MouseEvent3D.MOUSE_OVER. > > > > MOUSE_OUT only fires when I mouse to another Object3D, but not > > > immediately after I mouse off of the Object3D which fired MOUSE_OVER. > > > > It's strange because MouseOver works fine. I've tried ROLL_OUT to no > > > avail. Any ideas? > > > > Thanks in advance, > > > > Casey > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
