Hey Rob,

I'm using the BasicTemplate, so view.render() is being called in the
ENTER_FRAME event.  I'll try testing the Basic Interactivity example
file to see if MOUSE_OUT events register for the Plane object to
confirm the issue.

--Casey

On Oct 15, 5:34 pm, Rob Bateman <[email protected]> wrote:
> If mouseevent3d events are firing, it's most likely because view.render()
> isn't being called every frame. the mouse event system in away3d currently
> need the render method to be called, otherwise it cannot update it's event
> model
>
> cheers
>
> Rob
>
>
>
>
>
> On Thu, Oct 15, 2009 at 1:09 AM, Casey <[email protected]> wrote:
>
> > I solved this issue by creating a plane behind all of my objects,
> > which fires MOUSE_OUT once the cursor leaves it from the Object3D, is
> > there a better way?
>
> > On Oct 14, 2:47 pm, Casey <[email protected]> wrote:
> > > I have a series of Object3D's with listeners for
> > > MouseEvent3D.MOUSE_OUT and MouseEvent3D.MOUSE_OVER.
>
> > > MOUSE_OUT only fires when I mouse to another Object3D, but not
> > > immediately after I mouse off of the Object3D which fired MOUSE_OVER.
>
> > > It's strange because MouseOver works fine. I've tried ROLL_OUT to no
> > > avail. Any ideas?
>
> > > Thanks in advance,
>
> > > Casey
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

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