hi guys, i'm just started experimenting with away3d after pv3d "failed" for that what i want to accomplish: a white shiny material. i've seen some away3d stuff where the objects caused that little glow, so they really look "shiny" (let's say like the mightmouse white material, or ivory).
for testing i used a phongMovieMaterial (material needs to be a movieclip/sprite) with specular and shininess properties set and the directionallight. this already looks quite good but having those examples i've seen in mind (can't remember where, sorry) i guess there's some way to tune it more. i also tried the whiteshadingbitmapmaterial but compared with the phongmaterial it was to pixelated (even when smoothing set). actually i haven't used a shader by now because it looks away3d takes the stage maincolor by default when no shader i set? to make it short: i'm looking for some examples to render a white movieclip material (textfield on it) on a white (maybe little gradient) background that causes "that" shininess effect (like the mightymouse and other apple products have :) ... maybe i'm just missing some basic shader examples? is there some demo that shows all available shaders on all available materials somehwere? thanks, best: lars
