Try the EnviroBitmapMaterial, it usually doesn't get any shinier than that! It's usually the reflection that makes it look shiny, and highlights and shadows just make things look glossy, not really shiny.
-Pete On Fri, Oct 23, 2009 at 7:59 AM, bitrocker <[email protected]> wrote: > > hi guys, > > i'm just started experimenting with away3d after pv3d "failed" for > that what i want to accomplish: a white shiny material. > i've seen some away3d stuff where the objects caused that little glow, > so they really look "shiny" (let's say like the mightmouse white > material, or ivory). > > for testing i used a phongMovieMaterial (material needs to be a > movieclip/sprite) with specular and shininess properties set and the > directionallight. this already looks quite good but having those > examples i've seen in mind (can't remember where, sorry) i guess > there's some way to tune it more. > > i also tried the whiteshadingbitmapmaterial but compared with the > phongmaterial it was to pixelated (even when smoothing set). > > actually i haven't used a shader by now because it looks away3d takes > the stage maincolor by default when no shader i set? > > to make it short: i'm looking for some examples to render a white > movieclip material (textfield on it) on a white (maybe little > gradient) background that causes "that" shininess effect (like the > mightymouse and other apple products have :) ... maybe i'm just > missing some basic shader examples? is there some demo that shows all > available shaders on all available materials somehwere? > > thanks, best: lars > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
