Hello,

I'm using tweenmax to modify width and height of a plane which has a
compositeMaterial (two stacked bitmapFileMaterials).
When tweening, texture flips (upside down) at each update.

BTW, is bitmap rescaled from initial asset when a 3d object is
resized ? or is the initial bitmap used for texturing (for initial
object dimensions) resized ?

thomas

Reply via email to