tweening scaleX and scaleY doesnt make plane flickering. thomas
On 28 oct, 11:05, webattitude <[email protected]> wrote: > Hello, > > I'm using tweenmax to modify width and height of a plane which has a > compositeMaterial (two stacked bitmapFileMaterials). > When tweening, texture flips (upside down) at each update. > > BTW, is bitmap rescaled from initial asset when a 3d object is > resized ? or is the initial bitmap used for texturing (for initial > object dimensions) resized ? > > thomas
