tweening scaleX and scaleY doesnt make plane flickering.

thomas


On 28 oct, 11:05, webattitude <[email protected]> wrote:
> Hello,
>
> I'm using tweenmax to modify width and height of a plane which has a
> compositeMaterial (two stacked bitmapFileMaterials).
> When tweening, texture flips (upside down) at each update.
>
> BTW, is bitmap rescaled from initial asset when a 3d object is
> resized ? or is the initial bitmap used for texturing (for initial
> object dimensions) resized ?
>
> thomas

Reply via email to