Hey Fabrice, Thanks again for your help! I'm really close with this one. I was actually adding my model to my scene i just forgot to copy and paste all of my source.
I'm having the same issues with camera position, and I've included screen shots of my prefab and away3d scenes which might illustrate it better: prefab: http://away3d-dev.googlegroups.com/web/preFabBoba.png?gsc=CkxbrQsAAACiqfuKKP-Qlx-wuJccCp3Q away3d http://away3d-dev.googlegroups.com/web/away3dBoba.png?gsc=CkxbrQsAAACiqfuKKP-Qlx-wuJccCp3Q My model is at the correct positions but the camera position is wrong. Here's my code: public function TestApp() { scene=new Scene3D(); hovercamera=new HoverCamera3DÂ ({clipping: new FrustumClipping()}); view=new View3D({scene: scene, camera: hovercamera}); addChild(view); md2model=Md2.parse(Cast.bytearray(new Model()), {scale: 1}); modelTexture=new WhiteShadingBitmapMaterial(Cast.bitmap(Texture)); md2model.material=modelTexture; view.scene.addChild(new Trident(1000, true)); md2model.play(new AnimationSequence("stand", true, true, 8)); scene.addChild(md2model); hovercamera.x=13069; hovercamera.y=13069; hovercamera.z=13069; hovercamera.lookAt(md2model.position); stage.addEventListener(Event.ENTER_FRAME, render); } private function render(e:Event):void { view.render(); }
