In Away3D, the position of the view defines the vanishing point
(projection centre). If you position your view at x=100, y=100, for
instance, the projection centre will be in that point.

Hope this helps your understanding of the view.

Cheer
/R

On Oct 31, 3:54 am, Sunil John <[email protected]> wrote:
> Ah wicked works now. I think in PV3D the origin of the viewport is in
> the centre and not top left. I may have to confirm that. Thanks again
> for your help.

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