In Away3D, the position of the view defines the vanishing point (projection centre). If you position your view at x=100, y=100, for instance, the projection centre will be in that point.
Hope this helps your understanding of the view. Cheer /R On Oct 31, 3:54 am, Sunil John <[email protected]> wrote: > Ah wicked works now. I think in PV3D the origin of the viewport is in > the centre and not top left. I may have to confirm that. Thanks again > for your help.
