Hey Joseba

are you using flexbuilder for your project? if so, then importing a
swf file in the standard way will strip any actionsciprt in the swf
before compilation, rendering any component interactivity inactive.
For a workaround to this, please check the
Intermediate_InteractiveTexture example for flexbuilder here:

http://away3d.googlecode.com/svn/trunk/fp9/Examples/Away3D/as/src/Intermediate_InteractiveTexture.as

which should import your swf with interaction intact

cheers!

Rob



On Mon, Oct 26, 2009 at 8:06 PM, Peter Kapelyan <[email protected]> wrote:
> I think this example might do what you need, just realized it was there:
>
> http://away3d.googlecode.com/svn/trunk/fp9/Examples/Away3D/as/src/Intermediate_InteractiveTexture.as
>
> -Pete
>
> On Mon, Oct 26, 2009 at 1:09 PM, Peter Kapelyan <[email protected]> wrote:
>>
>> I'm not sure about that, I haven't tried with an external SWF. Maybe
>> someone who has done the same can help you. Anyone?
>>
>> Just off the top of my head is there anyway you can try MovieClip instead
>> of Sprite (if that doesn't works orĀ  doesn't make any sense, sorry).
>>
>> -Pete
>>
>> On Mon, Oct 26, 2009 at 1:06 PM, Joseba Alonso <[email protected]>
>> wrote:
>>>
>>> I tried it with a movieclip from the library and works fine. What can
>>> be the difference? I expected that it will work exactly the same, both
>>> of them are sprites. Why loading it exteral would make any difference?
>>> Is some way of workaround this or i have to place them all in the same
>>> movie?
>>>
>>> Thanks!
>>
>>
>> --
>> ___________________
>>
>> Actionscript 3.0 Flash 3D Graphics Engine
>>
>> HTTP://AWAY3D.COM
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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