Hey Joseba are you using flexbuilder for your project? if so, then importing a swf file in the standard way will strip any actionsciprt in the swf before compilation, rendering any component interactivity inactive. For a workaround to this, please check the Intermediate_InteractiveTexture example for flexbuilder here:
http://away3d.googlecode.com/svn/trunk/fp9/Examples/Away3D/as/src/Intermediate_InteractiveTexture.as which should import your swf with interaction intact cheers! Rob On Mon, Oct 26, 2009 at 8:06 PM, Peter Kapelyan <[email protected]> wrote: > I think this example might do what you need, just realized it was there: > > http://away3d.googlecode.com/svn/trunk/fp9/Examples/Away3D/as/src/Intermediate_InteractiveTexture.as > > -Pete > > On Mon, Oct 26, 2009 at 1:09 PM, Peter Kapelyan <[email protected]> wrote: >> >> I'm not sure about that, I haven't tried with an external SWF. Maybe >> someone who has done the same can help you. Anyone? >> >> Just off the top of my head is there anyway you can try MovieClip instead >> of Sprite (if that doesn't works orĀ doesn't make any sense, sorry). >> >> -Pete >> >> On Mon, Oct 26, 2009 at 1:06 PM, Joseba Alonso <[email protected]> >> wrote: >>> >>> I tried it with a movieclip from the library and works fine. What can >>> be the difference? I expected that it will work exactly the same, both >>> of them are sprites. Why loading it exteral would make any difference? >>> Is some way of workaround this or i have to place them all in the same >>> movie? >>> >>> Thanks! >> >> >> -- >> ___________________ >> >> Actionscript 3.0 Flash 3D Graphics Engine >> >> HTTP://AWAY3D.COM > > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
