Hi all, first of all, sorry for my english. I'm working in a project for furniture configuration. I'm trying to show the render as real as posible but I have some problems with lights and shaders.
Look at this: http://eshop.bm2000.net/away3d/ It's a little bit heavy and camera is not in the best position. I load the objects form a .3DS file and added to a ObjectCointainer3D. PhongBitmapMaterial textures are used to simulate lights but as you can see in example some meshes (both sides of the group, you can rotate camera clicking and dragging) are not correctly textured and the result image is not aproximated to reality. If I use ownCanvas the problem remains. Other questions. I tried Pixel Bender (http://derschmale.com/demo/ away3d/shadedHead/) and Ligth pre-baking(http://www.closier.nl/blog/? p=88) to make it more real. I can't manage to work with Pre-baking because I have not any example and when I try it I can't load images with timeout results. Is there any solution to make it more realistic?. Thx.
