Hi,
I've a cube that I transform to a "trapezoid":

 cube = new Cube( {ownCanvas:true});
 cube.width=5;
 cube.height=20;
 cube.depth=2;

 cube.vertices[0].y*=0.5;
 cube.vertices[1].y*=0.5;
 cube.vertices[4].y*=0.5;
 cube.vertices[5].y*=0.5;

I want to apply this matrix texture:

http://marcosamedida.tecnopixel.com/texture.jpg

When my cube is a cube, the texture remains as a matrix, but when I
modify the vertices, the texture is deformed.
You can see it:
http://marcosamedida.tecnopixel.com/away3d.swf


I've also tried with TransformBitmapMaterial with globalprojections
and projectionvector, but I cannot get it.

Can anyone help me,please?

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