here preview of this code http://www.closier.nl/playground/cube_trapeze.swf
cheers, Fabrice On Nov 3, 12:10 pm, Fabrice3D <[email protected]> wrote: > hey Jordi, > this was bugging me, > so spend few minutes to see... > > works perfectly :) > > Fabrice > > code : > > private function buildTest():void > { > var mat:BitmapMaterial = new > BitmapMaterial(somebitmapdatafor > map6); //for test on my machine > > var subd:int = 6; > var cube:Cube = new Cube({map6:true, width:1500, > height:1500, depth: > 1500, material:mat, segmentsW:subd, segmentsH:subd}); > > var startH:Number = 1000; > var factor:Number = 1500/startH; > var step:Number = factor/subd; > > var sortedV:Array = (cube as Mesh).vertices.concat(); > sortedV.sortOn("x", 16); > > var basex:Number; > var l:int = sortedV.length; > > var dico:Dictionary = new Dictionary(); > > for (var i:int = 0;i< l;++i){ > basex = Math.floor(sortedV[i].x); > while(i<l && Math.floor(sortedV[i].x) == > basex){ > //make sure its applied only once > if(!dico[sortedV[i]]){ > dico[sortedV[i]] = true; > (cube as > Mesh).updateVertex(sortedV[i], sortedV[i].x, > sortedV[i].y*factor, sortedV[i].z); > } > > i++; > } > i--; > > if(!dico[sortedV[i]]){ > dico[sortedV[i]] = true; > (cube as > Mesh).updateVertex(sortedV[i], sortedV[i].x, > sortedV[i].y*factor, sortedV[i].z); > } > > factor+= step; > > } > > this.scene.addChild(cube); > } > > On Nov 3, 2009, at 10:10 AM, jordi monty wrote: > > > > > Hi, > > I've a cube that I transform to a "trapezoid": > > > cube = new Cube( {ownCanvas:true}); > > cube.width=5; > > cube.height=20; > > cube.depth=2; > > > cube.vertices[0].y*=0.5; > > cube.vertices[1].y*=0.5; > > cube.vertices[4].y*=0.5; > > cube.vertices[5].y*=0.5; > > > I want to apply this matrix texture: > > >http://marcosamedida.tecnopixel.com/texture.jpg > > > When my cube is a cube, the texture remains as a matrix, but when I > > modify the vertices, the texture is deformed. > > You can see it: > >http://marcosamedida.tecnopixel.com/away3d.swf > > > I've also tried with TransformBitmapMaterial with globalprojections > > and projectionvector, but I cannot get it. > > > Can anyone help me,please?
