Hi,
I'm in a hurry. I am doing a project using various objects imported
from .3DS files. Then I apply textures, PhongBitmapMaterial or
WhiteShadingBitmapMaterial, according to the type of object.

The problem is this. When I use WhiteShadingBitmapMaterial, after
several clicks by moving the camera memory usage grows and grows
(Firefox only) and then crash. This does not occur when using only
PhongBitmapMaterial.

What is the problem?. The statement I use to apply the material is as
follows:

(rendersArray[i].models[c] as Mesh).material = new
WhiteShadingBitmapMaterial(Cast.bitmap (aTextura.bitmap));

You can see the project here: http://shop.bm2000.net/away3d

This test page is very heavy, sorry :).

Thank you.

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