Hi, I'm in a hurry. I am doing a project using various objects imported from .3DS files. Then I apply textures, PhongBitmapMaterial or WhiteShadingBitmapMaterial, according to the type of object.
The problem is this. When I use WhiteShadingBitmapMaterial, after several clicks by moving the camera memory usage grows and grows (Firefox only) and then crash. This does not occur when using only PhongBitmapMaterial. What is the problem?. The statement I use to apply the material is as follows: (rendersArray[i].models[c] as Mesh).material = new WhiteShadingBitmapMaterial(Cast.bitmap (aTextura.bitmap)); You can see the project here: http://shop.bm2000.net/away3d This test page is very heavy, sorry :). Thank you.
