Hi Fabrice, thanks for the explanation. We tried your suggestions but the resulting AS3 does not render anything. Probably I am not modifying the AS3 correctly. Would you mind trying it on the TestHouse.obj file that I uploaded?
Thank you! ---- Original Message ---- From: "Fabrice3D" <[email protected]> Date: 11/4/09 11:23 am To: "[email protected]" <[email protected]> Subj: Re: [away3d] Prefab: how to make a model with null material you can't export with no textures... because that the main feature of the app: prebaking, which is difficult with no textures :)) but its easy to fix by hand export your obj file open as text file, and delete the line (most of the time second line in file mtllib outputname.mtl and delete all lines that start with "usemtl" usemtl acmat_0 thats it for obj for as3, just select no embed in panel (just see, code might not that healthy there :)) ) I'll take a look at it asap but there also, just clean the embed tags and the setMaterial handler and you are done Fabrice On Nov 4, 2009, at 5:07 PM, Ralph B wrote: > I am trying to use Prefab to convert an OBJ file to an AS3 file with > null material, because I want to apply a ShadingColorMaterial to the > whole object later at the mesh level. > > I have a simple test example (TestHouse.obj in the group files area). > If I import it into the latest Prefab then export to Away3D AS3, it > creates an "images" subfolder and places a new jpg there. Inside the > AS3 I can see that it is applying that jpg as a bitmap. > > How should I use Prefab to output the AS3 without any bitmap material? > > Thanks! > Ralph
