Hey GBear,

Textfield3D has bothsides = true by default, that is, backface culling is
disabled for text. You can enable it however by setting it to false. This
might cause some problems because of the way vector fonts are arbitrarily
designed; some glyphs are designed clockwise while others are designed anti
clockwise. This orientation in the definition is crucial for back face
culling to be implemented properly. There is no convention in font design
and I haven't yet produced a solution to counter this.

The back property is not applicable for textfield3d.

I would try using TextField3D with the font you have in mind and bothsides =
false and see how many glyphs pop out. It depends on the font really... If
you're not ok with that I would go for the Swf.as alternative. Break some
text in the Flash IDE and import it in Away3D as a Sprite via Swf.as. There
is a slight chance that by doing this (I still haven't tested it enough)
Flash will resolve the arbitrary font definitions to its own terms and hence
produce more coherent material for the engine.

hth
Li

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