Thanks Li, I'll give that a go and let you know how it comes out. Cheers
Li wrote: > Hey GBear, > > Textfield3D has bothsides = true by default, that is, backface culling is > disabled for text. You can enable it however by setting it to false. This > might cause some problems because of the way vector fonts are arbitrarily > designed; some glyphs are designed clockwise while others are designed anti > clockwise. This orientation in the definition is crucial for back face > culling to be implemented properly. There is no convention in font design > and I haven't yet produced a solution to counter this. > > The back property is not applicable for textfield3d. > > I would try using TextField3D with the font you have in mind and bothsides = > false and see how many glyphs pop out. It depends on the font really... If > you're not ok with that I would go for the Swf.as alternative. Break some > text in the Flash IDE and import it in Away3D as a Sprite via Swf.as. There > is a slight chance that by doing this (I still haven't tested it enough) > Flash will resolve the arbitrary font definitions to its own terms and hence > produce more coherent material for the engine. > > hth > Li
