Thanks Li, I'll give that a go and let you know how it comes out.

Cheers

Li wrote:
> Hey GBear,
>
> Textfield3D has bothsides = true by default, that is, backface culling is
> disabled for text. You can enable it however by setting it to false. This
> might cause some problems because of the way vector fonts are arbitrarily
> designed; some glyphs are designed clockwise while others are designed anti
> clockwise. This orientation in the definition is crucial for back face
> culling to be implemented properly. There is no convention in font design
> and I haven't yet produced a solution to counter this.
>
> The back property is not applicable for textfield3d.
>
> I would try using TextField3D with the font you have in mind and bothsides =
> false and see how many glyphs pop out. It depends on the font really... If
> you're not ok with that I would go for the Swf.as alternative. Break some
> text in the Flash IDE and import it in Away3D as a Sprite via Swf.as. There
> is a slight chance that by doing this (I still haven't tested it enough)
> Flash will resolve the arbitrary font definitions to its own terms and hence
> produce more coherent material for the engine.
>
> hth
> Li

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