Hey, Depending on the type of clipping you're using, the engine can throw out entire objects (or rooms) if they're out of view (that is, not in the viewport or too far away) if you turn on _view.clipping.objectCulling = true . However, it does not do occlusion culling (ie: if the room is completely behind a wall but still within the camera's reach), so if you have doors between your rooms, the best way to deal with it is to manually set room.visible = false for every room behind a closed door. When doing that, you can just load the entire model unless you want to spread out load times.
Hope that helps, David On Mon, Nov 9, 2009 at 12:21 AM, colouredfunk <[email protected]>wrote: > Hey guys, does anyone know the answer this? Many thanks! > > On Nov 5, 11:18 pm, colouredfunk <[email protected]> wrote: > > Hi all, > > > > I'm creating several rooms that have dynamic content adding in. The > > user can walk from room to room. Is it best load the content when the > > user comes into each room, or does the render engine only render/ > > process what's in view...? meaning I can load it all in one hit.. > > > > Thanks > -- http://www.derschmale.com
