Hi David, thanks for your reply much appreciated! I'll have a play
with culling!

Good tip :)

On Nov 9, 8:41 am, David Lenaerts <[email protected]> wrote:
> Hey,
>
> Depending on the type of clipping you're using, the engine can throw out
> entire objects (or rooms) if they're out of view (that is, not in the
> viewport or too far away) if you turn on _view.clipping.objectCulling = true
> . However, it does not do occlusion culling (ie: if the room is completely
> behind a wall but still within the camera's reach), so if you have doors
> between your rooms, the best way to deal with it is to manually set
> room.visible = false for every room behind a closed door. When doing that,
> you can just load the entire model unless you want to spread out load times.
>
> Hope that helps,
> David
>
> On Mon, Nov 9, 2009 at 12:21 AM, colouredfunk
> <[email protected]>wrote:
>
> > Hey guys, does anyone know the answer this? Many thanks!
>
> > On Nov 5, 11:18 pm, colouredfunk <[email protected]> wrote:
> > > Hi all,
>
> > > I'm creating several rooms that have dynamic content adding in. The
> > > user can walk from room to room. Is it best load the content when the
> > > user comes into each room, or does the render engine only render/
> > > process what's in view...? meaning I can load it all in one hit..
>
> > > Thanks
>
> --http://www.derschmale.com

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