Hi David, thanks for your reply much appreciated! I'll have a play with culling!
Good tip :) On Nov 9, 8:41 am, David Lenaerts <[email protected]> wrote: > Hey, > > Depending on the type of clipping you're using, the engine can throw out > entire objects (or rooms) if they're out of view (that is, not in the > viewport or too far away) if you turn on _view.clipping.objectCulling = true > . However, it does not do occlusion culling (ie: if the room is completely > behind a wall but still within the camera's reach), so if you have doors > between your rooms, the best way to deal with it is to manually set > room.visible = false for every room behind a closed door. When doing that, > you can just load the entire model unless you want to spread out load times. > > Hope that helps, > David > > On Mon, Nov 9, 2009 at 12:21 AM, colouredfunk > <[email protected]>wrote: > > > Hey guys, does anyone know the answer this? Many thanks! > > > On Nov 5, 11:18 pm, colouredfunk <[email protected]> wrote: > > > Hi all, > > > > I'm creating several rooms that have dynamic content adding in. The > > > user can walk from room to room. Is it best load the content when the > > > user comes into each room, or does the render engine only render/ > > > process what's in view...? meaning I can load it all in one hit.. > > > > Thanks > > --http://www.derschmale.com
