Hi there,
Ok I've got a character that's built up of a few different colladas
based on answers given by the user.  At the end, appropriate materials
are applied to each piece (head, arms/torso and legs).  I'm using a
Phong shader which I know is very processor intensive but a normal
bitmap material just isn't quite good quality enough.  I searched
Papervision tutorials a bit and saw some more options for materials
such as Gourard shaders etc but they don't seem to be included in
Away.

Is there anything inbetween Bitmap and Phong as far as quality versus
speed goes that I could try out.  Any other optimization techniques
would be handy too.

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