Hi there, Ok I've got a character that's built up of a few different colladas based on answers given by the user. At the end, appropriate materials are applied to each piece (head, arms/torso and legs). I'm using a Phong shader which I know is very processor intensive but a normal bitmap material just isn't quite good quality enough. I searched Papervision tutorials a bit and saw some more options for materials such as Gourard shaders etc but they don't seem to be included in Away.
Is there anything inbetween Bitmap and Phong as far as quality versus speed goes that I could try out. Any other optimization techniques would be handy too.
