Just an update, I think I'm going to use a CompositeMaterial as it
looks like we'll want to have a coloured material and then a bitmap
material drawn on top.  However, it doesn't look like
CompositeMaterial's addMaterial() method supports adding
ColorMaterial's.  Can anybody give me an idea of how I can go about
this?

I could just make a bitmap material, draw in a coloured block and then
draw my bitmap on top but I was hoping that making a composite
material of a colour material and then a bitmap material would
increase performance.

Thanks,
Dave



On Nov 11, 3:28 pm, Dave <[email protected]> wrote:
> Hi there,
> Ok I've got a character that's built up of a few different colladas
> based on answers given by the user.  At the end, appropriate materials
> are applied to each piece (head, arms/torso and legs).  I'm using a
> Phong shader which I know is very processor intensive but a normal
> bitmap material just isn't quite good quality enough.  I searched
> Papervision tutorials a bit and saw some more options for materials
> such as Gourard shaders etc but they don't seem to be included in
> Away.
>
> Is there anything inbetween Bitmap and Phong as far as quality versus
> speed goes that I could try out.  Any other optimization techniques
> would be handy too.

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