Just an update, I think I'm going to use a CompositeMaterial as it looks like we'll want to have a coloured material and then a bitmap material drawn on top. However, it doesn't look like CompositeMaterial's addMaterial() method supports adding ColorMaterial's. Can anybody give me an idea of how I can go about this?
I could just make a bitmap material, draw in a coloured block and then draw my bitmap on top but I was hoping that making a composite material of a colour material and then a bitmap material would increase performance. Thanks, Dave On Nov 11, 3:28 pm, Dave <[email protected]> wrote: > Hi there, > Ok I've got a character that's built up of a few different colladas > based on answers given by the user. At the end, appropriate materials > are applied to each piece (head, arms/torso and legs). I'm using a > Phong shader which I know is very processor intensive but a normal > bitmap material just isn't quite good quality enough. I searched > Papervision tutorials a bit and saw some more options for materials > such as Gourard shaders etc but they don't seem to be included in > Away. > > Is there anything inbetween Bitmap and Phong as far as quality versus > speed goes that I could try out. Any other optimization techniques > would be handy too.
