Hi Andrew, Looks to me like the normals of that piece are inverted. There's two things you can try: - if you're using the FP10 version, could you test the model with DiffusePBMaterial or PhongPBMaterial, just to see if the shading is wrong there as well. - the epaulettes seem to be different objects than the shirt. Can you merge them into one single object? If things aren't supposed to move, that's generally the best thing to do in any case (while removing invisible triangles).
If any of these fixes your problem, the Dot3BitmapMaterial has a hierarchy bug that we need to investigate :) Hope that helps! David On Thu, Nov 12, 2009 at 9:21 AM, zhil <[email protected]> wrote: > Hi there! > > I am using Dot3BitmapMaterial to draw shirt model with normal map. > All parts are ok, except left epaulette - for some reasons it drawn > incorrectly. > 3d designer claims, that everything ok with model and normal map - can > it be a bug within rendering? > > Online demo > http://temp.5ound.com/dev_test.html > Maya 2010 source file for scene > http://temp.5ound.com/model.mb > Normal map > http://temp.5ound.com/assets/2009_07_08/normal_last_edit.jpg > 3ds model used for loading > http://temp.5ound.com/assets/2009_07_08/shirt_5.3DS > > 3d designer-freelancer cant solve this problem for a couple weeks > now , so any suggestions/comments are welcome :) > > Thanks in advance, Andrew > -- http://www.derschmale.com
