Hey Tony

this is strange - why do you need to do this? Away3D Lite culls object
behind the camera in normal operation - are you using some funky camera
settings? Would be interested to find out...

Rob




On Sun, Nov 8, 2009 at 6:29 PM, mogg <[email protected]> wrote:

> First I want to thank the Away3Dlite team for the "obj3d.screenZ"
> property. This makes this possible.
>
> I have been having issues with strange renderings that happen when an
> object is around, on, or just behind the camera. To turn off objects
> behind the camera I'm using the "screenZ" property of every object
> like so:
>
> //loop through all top level objects in the scene.
> for each(var obj3:Object3D in view.scene.children)
> {
> if(obj3.layer != null)
> {
> if(obj3.screenZ < 200)
> {
> //trace("Not Visible:"+obj3.name+" "+obj3.screenZ);
> obj3.visible = false;
> obj3.layer.visible = false;
> }else{
> //trace("Visible:"+obj3.name+" "+obj3.screenZ);
> obj3.visible =true;
> obj3.layer.visible = true;
> }
> }
> }
>
> Tony
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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