Rob,
I uploaded three images to show what I see if I don't do the above.

bad1.jpg (object on or near the camera)
bad2.jpg (object on or near the camera)
good.jpg (when nothing is on the camera)

// My Hovercamera is setup as follows:
camera.distance = 400;
// default zoom and focus

// Here is how I setup the scene
var scene:Scene3D = new Scene3D();
view = new View3D(scene,camera,render,null);

Then I adjust the panangle and tilt to have the camera go around the
target.

On Nov 16, 5:32 pm, Rob Bateman <[email protected]> wrote:
> Hey Tony
>
> this is strange - why do you need to do this? Away3D Lite culls object
> behind the camera in normal operation - are you using some funky camera
> settings? Would be interested to find out...
>
> Rob
>
>
>
>
>
> On Sun, Nov 8, 2009 at 6:29 PM, mogg <[email protected]> wrote:
> > First I want to thank the Away3Dlite team for the "obj3d.screenZ"
> > property. This makes this possible.
>
> > I have been having issues with strange renderings that happen when an
> > object is around, on, or just behind the camera. To turn off objects
> > behind the camera I'm using the "screenZ" property of every object
> > like so:
>
> > //loop through all top level objects in the scene.
> > for each(var obj3:Object3D in view.scene.children)
> > {
> > if(obj3.layer != null)
> > {
> > if(obj3.screenZ < 200)
> > {
> > //trace("Not Visible:"+obj3.name+" "+obj3.screenZ);
> > obj3.visible = false;
> > obj3.layer.visible = false;
> > }else{
> > //trace("Visible:"+obj3.name+" "+obj3.screenZ);
> > obj3.visible =true;
> > obj3.layer.visible = true;
> > }
> > }
> > }
>
> > Tony
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected] Hide quoted 
> text -
>
> - Show quoted text -

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