I'm trying to display some XML data on the sides of a cube. The sides
are MovieMaterials with TextFields in it. The camera is exactly
pointing towards the current side of the cube. Everything works fine
so far but I can't get any convincing results regarding the anti
aliasing of the fonts. I already tried to embed different fonts and of
course played with distance, precision of the moviematerial and the
OrthogonalLens. Does somebody have any suggestions how to get a nice
clean text in a fixed (nothing is moving) 3d scene?

Reply via email to