Away3D renders MovieMaterials as bitmaps, so if the resolution of your
bitmap is too low, all you need to do is to make the movieclip bigger.

A bigger movieclip will give a bigger texture with higher resolution,
but keep in mind that this is good only up to a point. If you make the
bitmap too big, it'll reduce performance.

J

On Nov 17, 8:25 pm, Peter Griffin <[email protected]> wrote:
> I'm trying to display some XML data on the sides of a cube. The sides
> are MovieMaterials with TextFields in it. The camera is exactly
> pointing towards the current side of the cube. Everything works fine
> so far but I can't get any convincing results regarding the anti
> aliasing of the fonts. I already tried to embed different fonts and of
> course played with distance, precision of the moviematerial and the
> OrthogonalLens. Does somebody have any suggestions how to get a nice
> clean text in a fixed (nothing is moving) 3d scene?

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