Hi,

I'm facing some difficulties when it comes to Away3dlite in a loaded
SWF. The scale of the 3D objects is not correct.

I'm using a loader.swf to load a main.swf. The loader.swf contains
nothing more than a sprite to load the swf into and a textfield for
the preloader. The main.swf contains severeal 2D sprites as frame, and
a subclass where away3dlite runs. When the main.swf is loaded all the
things in the away3d class seem to be bloated up. Spheres with 400 in
diameter are now as large as half of the main.swf stage.

Is this a common bug or did I missed something?

Thanks for helping.

Leerraum

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