This is a known problem with using the first release of the F10 player. If you upgrade your Flash Player, you shouldn't have this problem anymore.
-Peter On Fri, Nov 20, 2009 at 10:42 AM, George Profenza <[email protected]> wrote: > Hi, > > I started with the ExPlane file katopz pointed me to. Initially I > worked on a macbook. > When I moved the files to an iMac the file looked different. > > Here is the simple code: > > package > { > import __AS3__.vec.Vector; > > import away3dlite.materials.*; > import away3dlite.primitives.*; > import away3dlite.templates.*; > > import flash.display.Bitmap; > import flash.display.BlendMode; > > [SWF > > (backgroundColor="#000000",frameRate="30",quality="MEDIUM",width="800",height="600")] > > /** > * Plane test > */ > public class ExPlane extends BasicTemplate > { > [Embed(source="people_in_room2.jpg")] > private var Texture:Class; > > private var plane:Plane; > private var textureBitmap:Bitmap; > /** > * @inheritDoc > */ > override protected function onInit():void > { > camera.z = -900; > > textureBitmap = Bitmap(new Texture()); > view.addChild(textureBitmap); > > textureBitmap.x = -textureBitmap.width/2; > textureBitmap.y = -textureBitmap.height/2; > textureBitmap.z = 0.00000001; > //textureBitmap.alpha = .01; > textureBitmap.blendMode = BlendMode.DIFFERENCE; > > var segments:uint = 1; > var planeMaterial:BitmapMaterial = new > BitmapMaterial > (textureBitmap.bitmapData.clone()); > planeMaterial.smooth = true; > plane = new Plane(planeMaterial, > textureBitmap.width, > textureBitmap.height, segments, segments); > plane.bothsides = true; > plane.rotationX = 90; > > scene.addChild(plane); > } > > /** > * @inheritDoc > */ > override protected function onPreRender():void > { > plane.rotationY = -(stage.stageWidth - mouseX) * > .51; > } > } > } > > It displays the plane pretty tiny. I had to make the plane 20 times > larger on the iMac to get the same result as on the macbook: > > plane = new Plane(planeMaterial, textureBitmap.width*20, > textureBitmap.height*20, segments, segments); > > I can't think of any reason why I should change my code when I change > if from one machine to another, both having the same os. Why are these > sizes affected by the user's resolution ? Is there a fix for this ? > > Thanks, > George > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
