Thanks Peter! I wasn't aware of that issue. 20 doesn't sound random...is it some twips<>pixels related thing ?
On Nov 20, 3:44 pm, Peter Kapelyan <[email protected]> wrote: > This is a known problem with using the first release of the F10 player. If > you upgrade your Flash Player, you shouldn't have this problem anymore. > > -Peter > > > > On Fri, Nov 20, 2009 at 10:42 AM, George Profenza <[email protected]> wrote: > > Hi, > > > I started with the ExPlane file katopz pointed me to. Initially I > > worked on a macbook. > > When I moved the files to an iMac the file looked different. > > > Here is the simple code: > > > package > > { > > import __AS3__.vec.Vector; > > > import away3dlite.materials.*; > > import away3dlite.primitives.*; > > import away3dlite.templates.*; > > > import flash.display.Bitmap; > > import flash.display.BlendMode; > > > [SWF > > > (backgroundColor="#000000",frameRate="30",quality="MEDIUM",width="800",height="600")] > > > /** > > * Plane test > > */ > > public class ExPlane extends BasicTemplate > > { > > [Embed(source="people_in_room2.jpg")] > > private var Texture:Class; > > > private var plane:Plane; > > private var textureBitmap:Bitmap; > > /** > > * @inheritDoc > > */ > > override protected function onInit():void > > { > > camera.z = -900; > > > textureBitmap = Bitmap(new Texture()); > > view.addChild(textureBitmap); > > > textureBitmap.x = -textureBitmap.width/2; > > textureBitmap.y = -textureBitmap.height/2; > > textureBitmap.z = 0.00000001; > > //textureBitmap.alpha = .01; > > textureBitmap.blendMode = BlendMode.DIFFERENCE; > > > var segments:uint = 1; > > var planeMaterial:BitmapMaterial = new > > BitmapMaterial > > (textureBitmap.bitmapData.clone()); > > planeMaterial.smooth = true; > > plane = new Plane(planeMaterial, > > textureBitmap.width, > > textureBitmap.height, segments, segments); > > plane.bothsides = true; > > plane.rotationX = 90; > > > scene.addChild(plane); > > } > > > /** > > * @inheritDoc > > */ > > override protected function onPreRender():void > > { > > plane.rotationY = -(stage.stageWidth - mouseX) * > > .51; > > } > > } > > } > > > It displays the plane pretty tiny. I had to make the plane 20 times > > larger on the iMac to get the same result as on the macbook: > > > plane = new Plane(planeMaterial, textureBitmap.width*20, > > textureBitmap.height*20, segments, segments); > > > I can't think of any reason why I should change my code when I change > > if from one machine to another, both having the same os. Why are these > > sizes affected by the user's resolution ? Is there a fix for this ? > > > Thanks, > > George > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
