Thank you for your help, i was looking for a more automated way.

On 20 Νοέ, 16:21, Peter Kapelyan <[email protected]> wrote:
> I don't know if this will help, or the way you want to do it, but you can
> try something like this (pseudo code):
>
> sphere.addOnMouseDown(onSphereMouseDown);
>
>  public function onSphereMouseDown(e:MouseEvent3D):void
>     {
>             var myx= e.sceneX;
>             var myy = e.sceneY;
>             var myz = e.sceneZ;
>             trace(myx,myy,myz);
>     }
>
> This will return the exact 3D location you can use from where you clicked on
> your bitmap.
> So you can write these coordinates down, and place the 3D markers there.
>
> Sorry I don't have a more mathmatical solution, maybe someone else does?
>
> Hopefully this helps you.
>
> -Peter
>
> 2009/11/20 George Kravas <[email protected]>
>
>
>
>
>
> > I am doing this at the begining only and then i add the objects in a
> > group along with the sphere.
>
> > On 19 Νοέ, 16:59, Peter Kapelyan <[email protected]> wrote:
> > > Hi,
>
> > > Are you doing this once only (gettign the 3d coordinates), or do you need
> > to
> > > do this dynamically, and the values will change over time?
>
> > > -Pete
>
> > > On Thu, Nov 19, 2009 at 2:17 AM, George Kravas <[email protected]>
> > wrote:
> > > > Hello,
>
> > > > I have a texture tha will be applied on a sphere. I want to mark 2d
> > > > location cordinates on the texture and then transform them in 3d
> > > > space, so they are around the sphere and over the marked locations of
> > > > the applied texture.
>
> > > > Is there a way of accomplishing this?
>
> > > --
> > > ___________________
>
> > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > HTTP://AWAY3D.COM
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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