Thank you for your help, i was looking for a more automated way.
On 20 Νοέ, 16:21, Peter Kapelyan <[email protected]> wrote: > I don't know if this will help, or the way you want to do it, but you can > try something like this (pseudo code): > > sphere.addOnMouseDown(onSphereMouseDown); > > public function onSphereMouseDown(e:MouseEvent3D):void > { > var myx= e.sceneX; > var myy = e.sceneY; > var myz = e.sceneZ; > trace(myx,myy,myz); > } > > This will return the exact 3D location you can use from where you clicked on > your bitmap. > So you can write these coordinates down, and place the 3D markers there. > > Sorry I don't have a more mathmatical solution, maybe someone else does? > > Hopefully this helps you. > > -Peter > > 2009/11/20 George Kravas <[email protected]> > > > > > > > I am doing this at the begining only and then i add the objects in a > > group along with the sphere. > > > On 19 Νοέ, 16:59, Peter Kapelyan <[email protected]> wrote: > > > Hi, > > > > Are you doing this once only (gettign the 3d coordinates), or do you need > > to > > > do this dynamically, and the values will change over time? > > > > -Pete > > > > On Thu, Nov 19, 2009 at 2:17 AM, George Kravas <[email protected]> > > wrote: > > > > Hello, > > > > > I have a texture tha will be applied on a sphere. I want to mark 2d > > > > location cordinates on the texture and then transform them in 3d > > > > space, so they are around the sphere and over the marked locations of > > > > the applied texture. > > > > > Is there a way of accomplishing this? > > > > -- > > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
