Unfortunately yes, because most of the lighted materials still need the UV's
to know where to project the gradients. I am not 100% sure but there might
be some materials that don't need UV's, mayeb check CenterLightingMaterial,
PhongColorMaterial, and ShadingColorMaterial.
Hope it helps you out!
-Pete

On Mon, Nov 23, 2009 at 9:35 AM, Daniel Griscom <[email protected]>wrote:

> At 9:20 AM -0500 11/23/09, Peter Kapelyan wrote:
>
>> Hi Daniel,
>>
>> Your 3Ds file is missing UV definitions, so away3D can only show colors on
>> it, and does not know how to map a bitmap to it. If you define the UV's you
>> should not have this problem anymore.
>>
>
> Thanks for looking at this. Although I may eventually want to put a simple
> texture on the model, for the moment I'm not even trying that, just getting
> the lighting to work, so that it looks like a lit, painted cylinder (using
> PhongColorMaterial). Is a UV map needed for this? And, without it would I
> get the different-color-each-time and black-lines-on-the-edges effects?
>
>
> Thanks,
> Dan
>
>
> --
> Daniel T. Griscom             [email protected]
> Suitable Systems              http://www.suitable.com/
> 1 Centre Street, Suite 204    (781) 665-0053
> Wakefield, MA  01880-2400
>



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