Oops I see you are trying PhongColorMaterial already. Can you try a model with UV's and see if you still have the problem? That would be your definitive answer, I hope. -Pete
On Mon, Nov 23, 2009 at 9:49 AM, Peter Kapelyan <[email protected]> wrote: > Unfortunately yes, because most of the lighted materials still need the > UV's to know where to project the gradients. I am not 100% sure but there > might be some materials that don't need UV's, mayeb check > CenterLightingMaterial, PhongColorMaterial, and ShadingColorMaterial. > Hope it helps you out! > -Pete > > On Mon, Nov 23, 2009 at 9:35 AM, Daniel Griscom <[email protected]>wrote: > >> At 9:20 AM -0500 11/23/09, Peter Kapelyan wrote: >> >>> Hi Daniel, >>> >>> Your 3Ds file is missing UV definitions, so away3D can only show colors >>> on it, and does not know how to map a bitmap to it. If you define the UV's >>> you should not have this problem anymore. >>> >> >> Thanks for looking at this. Although I may eventually want to put a simple >> texture on the model, for the moment I'm not even trying that, just getting >> the lighting to work, so that it looks like a lit, painted cylinder (using >> PhongColorMaterial). Is a UV map needed for this? And, without it would I >> get the different-color-each-time and black-lines-on-the-edges effects? >> >> >> Thanks, >> Dan >> >> >> -- >> Daniel T. Griscom [email protected] >> Suitable Systems http://www.suitable.com/ >> 1 Centre Street, Suite 204 (781) 665-0053 >> Wakefield, MA 01880-2400 >> > > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
