Hi, for my fighting game, I create "invisible" areas (for the head and
body), and used distanceTo()

You can use spheres to debug and help you make sure they always show at the
right place during animations.

When you are done testing, just make the sphere invisible, or replace it
with a null 3D object.
I think there is a bug in Fogfilter, with just a  few (1-4) planes? It shows
a little transparent, although maybe not enough than you may want. If you
want more you can probably edit the class to make the fog planes more
transparent.
Hope it helps you!
-Pete

On Mon, Nov 23, 2009 at 6:17 AM, Wenderson <[email protected]> wrote:

> Hello gang of Away, I'm making a game Dragon Ball Z, is a game with
> only one phase, the link is this
> http://away3d-dev.googlegroups.com/web/DragonBall.swf
>
> NOTE: the game is still incomplete.
>
> I'm doing this game for a college job, I'm using sprites to make it in
> this game I'm using Flash As3 occurrences and Away3D, to collision
> using specific areas, such as "(arm_mc.hitTestObject (body)) "but as I
> do that this should become my MovieClip in MovieClipSprite to relocate
> it in the 3D environment?
>
> Put it into collision with the ground already know I use "distanceTo"
> but how to type when the collision Red character throws a punch in the
> face of the enemy I am about to create??
>
> Commands so far is:
>
> Q and W | = to rotate the screen (to escape the small powers);
> A | = Punch;
> S | = Chute;
> D | = Recharges Energy;
> Directional Arrows | = to move the character
>
> NOTE: Be careful that the limits of the screen are still mangled;
>
> Tell me what they are thinking.
>
> My second question is whether one would do "FogFilter" a little
> transparent.
>
> I thank everyone who help me directly or indirectly, big hug!
>



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