Hm. Z-Sorting is completely wrong if only plane.z manipulated: http://clients.berkana18.ee/sunair/3dwp-z/ however, if I manipulate camera.rotationY simultaneously - it works perfectly: http://clients.berkana18.ee/sunair/3dwp-zr/
On Wed, Nov 25, 2009 at 3:02 PM, Aleksandr Makov <[email protected]> wrote: > Thanks for the information Jensa. > > Well, yes I agree that it's better to rotate the camera. I just don't know > how to do it, since my cam is not in the center of the carousel. I assume I > need to use Targeted Camera. Anyway - i'll give it a try if I get lucky > enough to discover the syntax pretty fast. > > Thanks Again. > > > On Wed, Nov 25, 2009 at 2:53 PM, Jensa <[email protected]> wrote: > >> It's kind of hard to see the sorting since your planes use an alpha >> less than 1, but you're doing this the right way. To sum it up: >> >> 1. make ObjectContainer3D >> 2. make Plane and addChild to the ObjectContainer3D >> 3. Change Z of Plane >> 4. Change rotation of ObjectContainer3D >> >> That'll give you fully working sorting + simple to adjust/position >> planes. >> >> Rather than rotating all the planes, it's also easier to just let the >> planes stand still and move the camera. >> >> J >> > >
