Hm. Z-Sorting is completely wrong if only plane.z manipulated:
http://clients.berkana18.ee/sunair/3dwp-z/
however, if I manipulate camera.rotationY simultaneously - it works
perfectly: http://clients.berkana18.ee/sunair/3dwp-zr/

On Wed, Nov 25, 2009 at 3:02 PM, Aleksandr Makov <[email protected]> wrote:

> Thanks for the information Jensa.
>
> Well, yes I agree that it's better to rotate the camera. I just don't know
> how to do it, since my cam is not in the center of the carousel. I assume I
> need to use Targeted Camera. Anyway - i'll give it a try if I get lucky
> enough to discover the syntax pretty fast.
>
> Thanks Again.
>
>
> On Wed, Nov 25, 2009 at 2:53 PM, Jensa <[email protected]> wrote:
>
>> It's kind of hard to see the sorting since your planes use an alpha
>> less than 1, but you're doing this the right way. To sum it up:
>>
>> 1. make ObjectContainer3D
>> 2. make Plane and addChild to the ObjectContainer3D
>> 3. Change Z of Plane
>> 4. Change rotation of ObjectContainer3D
>>
>> That'll give you fully working sorting + simple to adjust/position
>> planes.
>>
>> Rather than rotating all the planes, it's also easier to just let the
>> planes stand still and move the camera.
>>
>> J
>>
>
>

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