It doesn't sound right at all :/ If you made a plane the size of your wall, and it still does the same, then it must be a bug. There shouldn't be any reason for it to treat an imported model differently than a primitive.
Using a plane would be a great test to see if something is going wrong there, if you can try that then at least the bug can be isolated or recreated easily. -Pete On Wed, Nov 25, 2009 at 12:09 PM, colouredfunk <[email protected]>wrote: > Thanks for your reply. I've tried that, and even tried changing the > renderer, but still no joy... > > If built the corridor using SegmentExtrude would that help at all? The > user will never actually walk into the corridor, just up to the > door.... > > Thanks again! > > Kaan > > On Nov 25, 3:26 pm, Peter Kapelyan <[email protected]> wrote: > > How about taking off the own canvas and stuff? > > > > On Wed, Nov 25, 2009 at 10:09 AM, colouredfunk > > <[email protected]>wrote: > > > > > > > > > > > > > I've just changed it between -1000 to 1000, still no joy :( > > > > > On Nov 25, 2:45 pm, Peter Kapelyan <[email protected]> wrote: > > > > Did you try messing with the minz number (more, less, negative etc)? > > > > > > clipping = new FrustumClipping({minZ:10}); > > > > > > -Pete > > > > > > On Wed, Nov 25, 2009 at 9:37 AM, colouredfunk > > > > <[email protected]>wrote: > > > > > > > Hey guys, I'm still struggerling with this. Has anyone got any > other > > > > > ideas? > > > > > > > Thanks > > > > > > > On Nov 24, 2:09 pm, colouredfunk <[email protected]> > wrote: > > > > > > Hey wsvdmeer, yeah that's what I am using... > > > > > > > > :S > > > > > > > > On Nov 24, 2:00 pm, wsvdmeer <[email protected]> wrote: > > > > > > > > > Hey Colouredfunk, > > > > > > > > > Are you using FrustumClipping on your view? > > > > > > > > > var frustum:FrustumClipping = new FrustumClipping() > > > > > > > view.clipping = frustum > > > > > > > > > On 24 nov, 10:59, colouredfunk <[email protected]> > > > wrote: > > > > > > > > > > Hi, > > > > > > > > > > In this museum project I'm working on; I'm positioning each > room > > > > > which > > > > > > > > are separate 3ds files next to each other, but as I start to > walk > > > up > > > > > > > > to the next room, the wall disappears!! :s > > > > > > > > http://www.funkyjunk.me.uk/ImagesForExternals/away3d/Room_1.jpghttp:/. > > > .. > > > > > > > > > > Each model has got pushback = true and ownCanvas = true set > > > > > > > > > > Anyone got any ideas what this could be? > > > > > > > > > > Many thanks!- Hide quoted text - > > > > > > > > > - Show quoted text -- Hide quoted text - > > > > > > > > - Show quoted text - > > > > > > -- > > > > ___________________ > > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > > HTTP://AWAY3D.COM- Hide quoted text - > > > > > > - Show quoted text - > > > > -- > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM- Hide quoted text - > > > > - Show quoted text - > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
