Hi, In a museum project I'm working on; I'm positioning each room (which are separate 3ds files) next to each other, but as I start to walk up to the next room, the wall disappears!! :s
http://www.funkyjunk.me.uk/ImagesForExternals/away3d/Room_1.jpg http://www.funkyjunk.me.uk/ImagesForExternals/away3d/Room_2.jpg Each model has got pushback = true and ownCanvas = true set / I’ve tried different combinations with false too. I’m using FrustumClipping, messed around with the minz number(more, less, negative etc), eg: clipping = new FrustumClipping({minZ:10}); I’ve even tried adding a primitive shape behind the wall instead of the corridor and it still does the same thing… Anyone got any ideas what this could be? Many thanks!
