Hi Irati,
There is no hole puncher class yet in trunk, but will be soon...
in meanwhile you have few options:
1/ if dimensions of walls changes
model a window, and fill rest of the wall with missing geometry
2/ model the wall + window
3/ model whole house
4/ use bitmaps with transparency to simulate the window
and set property bothsides to true if you need to see the wall from
both sides.
welcome to Away!
Fabrice
On Nov 27, 2009, at 9:55 AM, Irati wrote:
Hi!
I'm trying to design a house with away3D. For now I have a room with
four walls and the floor. I used a plane for the floor and one
SegmentExtrude for each wall. Actually I can move the camera around
and I can create new walls.
What I want to do is to add a window in a wall. I want to be able to
see the window for both sides of the wall, and I want to be able to
move it in the future.
The question is, how would you do that window?
I was also wondering if it is possible to make a "hole" in the wall. I
don't know if SegmentExtrude class is the appropriate one to do that,
so I would like to know what do you think about it.
Thanks in advance!