Hi Frabrice, First of all thank you for your fast answer. I think i'll give a try to the first option for now and I'll keep an eye on the new changes in away3D ;)
Thank you so much! Irati On 27 nov, 10:25, Fabrice3D <[email protected]> wrote: > Hi Irati, > There is no hole puncher class yet in trunk, but will be soon... > > in meanwhile you have few options: > > 1/ if dimensions of walls changes > model a window, and fill rest of the wall with missing geometry > > 2/ model the wall + window > > 3/ model whole house > > 4/ use bitmaps with transparency to simulate the window > and set property bothsides to true if you need to see the wall from > both sides. > > welcome to Away! > > Fabrice > > On Nov 27, 2009, at 9:55 AM, Irati wrote: > > > Hi! > > I'm trying to design a house with away3D. For now I have a room with > > four walls and the floor. I used a plane for the floor and one > > SegmentExtrude for each wall. Actually I can move the camera around > > and I can create new walls. > > What I want to do is to add a window in a wall. I want to be able to > > see the window for both sides of the wall, and I want to be able to > > move it in the future. > > > The question is, how would you do that window? > > > I was also wondering if it is possible to make a "hole" in the wall. I > > don't know if SegmentExtrude class is the appropriate one to do that, > > so I would like to know what do you think about it. > > > Thanks in advance!
