Hi Frabrice,

First of all thank you for your fast answer.
I think i'll give a try to the first option for now and I'll keep an
eye on the new changes in away3D ;)

Thank you so much!

Irati

On 27 nov, 10:25, Fabrice3D <[email protected]> wrote:
> Hi Irati,
> There is no hole puncher class yet in trunk, but will be soon...
>
> in meanwhile you have few options:
>
> 1/ if dimensions of walls changes
> model a window, and fill rest of the wall with missing geometry
>
> 2/ model the wall + window
>
> 3/ model whole house
>
> 4/ use bitmaps with transparency to simulate the window
> and set property bothsides to true if you need to see the wall from  
> both sides.
>
> welcome to Away!
>
> Fabrice
>
> On Nov 27, 2009, at 9:55 AM, Irati wrote:
>
> > Hi!
> > I'm trying to design a house with away3D. For now I have a room with
> > four walls and the floor. I used a plane for the floor and one
> > SegmentExtrude for each wall. Actually I can move the camera around
> > and I can create new walls.
> > What I want to do is to add a window in a wall. I want to be able to
> > see the window for both sides of the wall, and I want to be able to
> > move it in the future.
>
> > The question is, how would you do that window?
>
> > I was also wondering if it is possible to make a "hole" in the wall. I
> > don't know if SegmentExtrude class is the appropriate one to do that,
> > so I would like to know what do you think about it.
>
> > Thanks in advance!

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