dam, there goes my beer....
no you can't and animation being next on my to do list, there is
nothing you can do in Prefab for this.
BUT load as usual in away your md2, and just use mymd2.invertFaces();
and you'll be just fine
Fabrice
On Nov 27, 2009, at 6:05 PM, K1ngR4T wrote:
Ok, so my material is looking good in prefab, but is there any way to
save it out as my MD2 again? It does have all of my animation
sequences embedded? which I need to use in Away3D
On Nov 27, 6:56 pm, K1ngR4T <[email protected]> wrote:
Sorry Fabrice, you are the man... did the update and everything is
sorted, keep up the good work :) I am definitely donating a beer!
On Nov 27, 6:49 pm, K1ngR4T <[email protected]> wrote:
sorry, I may be being silly, but I can't find the button... The
object
manager panel is the only one I can find?
On Nov 27, 6:19 pm, Fabrice3D <[email protected]> wrote:
Actually there is a little btn to invert your faces in Prefab :)
invertN btn when objectprop panel is open
Fabrice
On Nov 27, 2009, at 5:01 PM, K1ngR4T wrote:
Hey guys
I have an MD2 model with a few animation sequences ready for use
in
away3d, however when used in away3d or prefab the normals are
inverted
and all backfacing triangles are in fact the only ones showing my
material, and on the wrong side of the model.
is there a way to flip the normals from withing away3d or prefab?
thanks :)