rescale your map before compose...
here a snipet
private function resizeMap(originalbmd:BitmapData,
targetbmd:BitmapData):BitmapData
{
var tmp:BitmapData = new BitmapData(originalbmd.width,
originalbmd.height, targetbmd.transparent, targetbmd.transparent?
0x00FFFFFF : 0x000000);
var W:Number = originalbmd.width/targetbmd.width;
var H:Number = originalbmd.height/targetbmd.height;
var sclmat:Matrix = new Matrix();
sclmat.scale(W, H);
tmp.draw(targetbmd, sclmat, null, "normal",
targetbmd.rect, true);
return tmp;
}
Fabrice
On Dec 2, 2009, at 11:51 AM, quinrou . wrote:
Hi,
I have composed a material out of 2 BitmapFileMaterial. Both
material have the same dimension 128x128 px. However the second
added image is slightly smaller then the 1st first one.
So on the right and bottom of my plane I have smaller section where
a bit of the 2nd texture is missing.
What can i do to avoid this?
thanks
S