mmm, ok. that's odd no? to rescale the bitmap as they are both have the same dimension.
i'll try though. On Wed, Dec 2, 2009 at 11:19 AM, Fabrice3D <[email protected]> wrote: > rescale your map before compose... > > here a snipet > > private function resizeMap(originalbmd:BitmapData, > targetbmd:BitmapData):BitmapData > { > var tmp:BitmapData = new > BitmapData(originalbmd.width, originalbmd.height, targetbmd.transparent, > targetbmd.transparent? 0x00FFFFFF : 0x000000); > var W:Number = originalbmd.width/targetbmd.width; > var H:Number = originalbmd.height/targetbmd.height; > var sclmat:Matrix = new Matrix(); > sclmat.scale(W, H); > tmp.draw(targetbmd, sclmat, null, "normal", > targetbmd.rect, true); > return tmp; > } > > Fabrice > > On Dec 2, 2009, at 11:51 AM, quinrou . wrote: > > Hi, >> >> I have composed a material out of 2 BitmapFileMaterial. Both material have >> the same dimension 128x128 px. However the second added image is slightly >> smaller then the 1st first one. >> So on the right and bottom of my plane I have smaller section where a bit >> of the 2nd texture is missing. >> >> What can i do to avoid this? >> >> thanks >> S >> > >
