Hi Fabrice,

thank you for the answer! I'll do like that. Thanks!!!

Irati.

On 2 dic, 11:08, Fabrice3D <[email protected]> wrote:
> Hi Irati,
> You could instead set visibility at mesh level instead of view.
> The engine ignores an object for the render pipeline if visible is set  
> to false;
>
> Fabrice
>
> On Dec 2, 2009, at 10:12 AM, Irati wrote:
>
> > Hi! ok, I've got a question concercing to visibility.
> > I want to do an application that shows a room in 3D or 2D, depending
> > on the users choice, and has the possibility to switch between them.
> > I have a Flex project divided in a kind of MVC. The view part is in
> > the .mxml but the controller is an action script class. So, I have an
> > UIComponent that manages all the 3D shapes made in away3D. I'm using a
> > View3D to show the shapes in 3D and if I set view3d.visibility to
> > false it works.
> > But what would you use to show the 2D shapes? I mean, I need the
> > controller to be the same, but I would like to use Degrafa  for the
> > 2D, and the only way  I found to show the degrafa shapes fron .as
> > class is using the graphics attribute (UIComponent.graphics) while
> > drawing, and it has not any way to set it invisible. Do you know any
> > other way to manage this? Even to hide the 2D shapes that are not
> > Degrafa related would help.
>
> > I'm quite new with this, so, I would really thank your help.

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