ok forget it. it was working. but the way the scene was setup looked like the camera and the camera target were both moving.
On Thu, Dec 3, 2009 at 1:48 PM, quinrou . <[email protected]> wrote: > Hi There, > > //create camera > camera = new TargetCamera3D(); > camera.lens = new PerspectiveLens(); > > > //create camera target object andd assign it to the camera target > camTargetPosition = new Object3D(); > camera.target = camTargetPosition; > > > //onMouseUp event on object > tweenCamTarget = new TweenLite( camTargetPosition , 1 , { > x:Plane(e.object).scenePosition.x , y:Plane(e.object).scenePosition.y } ); > > this moves the camera and it's target at once... > > What am i doing wrong? > > > > > > > On Wed, Dec 2, 2009 at 9:14 PM, Jensa <[email protected]> wrote: > >> Hi quinrou, >> Only the target should move, not the camera itself. Can you post the >> code and what version you're using and I'll try to help you? >> >> J >> > >
