ok forget it. it was working. but the way the scene was setup looked like
the camera and the camera target were both moving.

On Thu, Dec 3, 2009 at 1:48 PM, quinrou . <[email protected]> wrote:

> Hi There,
>
> //create camera
> camera = new TargetCamera3D();
> camera.lens = new PerspectiveLens();
>
>
> //create camera target object andd assign it to the camera target
> camTargetPosition = new Object3D();
> camera.target = camTargetPosition;
>
>
> //onMouseUp event on object
> tweenCamTarget = new TweenLite( camTargetPosition , 1 , {
> x:Plane(e.object).scenePosition.x , y:Plane(e.object).scenePosition.y } );
>
> this moves the camera and it's target at once...
>
> What am i doing wrong?
>
>
>
>
>
>
> On Wed, Dec 2, 2009 at 9:14 PM, Jensa <[email protected]> wrote:
>
>> Hi quinrou,
>> Only the target should move, not the camera itself. Can you post the
>> code and what version you're using and I'll try to help you?
>>
>> J
>>
>
>

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