Thanks but I *believe* I've done that correctly and I still get null
for the stage when I enter the constructor in SimpleView (which is a
Sprite essentially). Here is some of the code:
public class myView extends SimpleView
{
public function myView()
{
addEventListener(Event.ADDED_TO_STAGE, addedHandler);
super("Test", "Character Load Test");
}
private function addedHandler(event:Event)
{
removeEventListener(Event.ADDED_TO_STAGE, addedHandler);
}
}
//Here is the calling class....
public class MyManager extends UIComponent
{
public var currView:myView;
public function MyManager()
{
super();
currView = new myView();
addChild(currView);
}
}
On Dec 8, 11:15 am, katopz <[email protected]> wrote:
> try listen ADD_TO_STAGE event via container or parent before load SimpleView
> should help
>
> hth
>
> 2009/12/9 mkupper <[email protected]>
>
> > The test class SimpleView accesses the stage in its constructor. The
> > stage is always null because you can't do an addChild on it until it's
> > been constructed. I have a class that I was just attempting to get a
> > simple mesh loaded and displayed with SimpleView, but even that seems
> > to have problems. I think you used to be able to get to the stage from
> > _root prior to AS3. And yes, I am calling addEventListener,
> > removeEventListener, and addChild at the appropriate places. Does
> > anyone have working code with the latest lib which uses SimpleView???
> > Thanks!! This is really bothering me.
>
> --
> katopzhttp://www.sleepydesign.com