all Collada examples is base on SimpleView, and it's working > http://away3d.googlecode.com/svn/trunk/fp9/Examples/Collada/src >
and if you look precisely you can see that landing on import away3d.*test* .SimpleView; which mean it's just for testing purpose for real life use, obvious that you have to create your own to match your environment ;) hth 2009/12/9 mkupper <[email protected]> > Thanks, but I had already tried it at both before and neither seemed > to work. This is why I was wondering if anyone else had used > SimpleView successfully recently. I suppose I'll have to mod > SimpleView. > > > On Dec 8, 7:15 pm, katopz <[email protected]> wrote: > > try add that ADDED_TO_STAGE at MyManager not myView > > and if it still not work on you, just mod SimpleView constructor to wait > for > > stage before construct/init > > > > hth > > > > 2009/12/9 mkupper <[email protected]> > > > > > > > > > Thanks but I *believe* I've done that correctly and I still get null > > > for the stage when I enter the constructor in SimpleView (which is a > > > Sprite essentially). Here is some of the code: > > > > > public class myView extends SimpleView > > > { > > > public function myView() > > > { > > > addEventListener(Event.ADDED_TO_STAGE, addedHandler); > > > super("Test", "Character Load Test"); > > > } > > > > > private function addedHandler(event:Event) > > > { > > > removeEventListener(Event.ADDED_TO_STAGE, addedHandler); > > > } > > > } > > > > > //Here is the calling class.... > > > > > public class MyManager extends UIComponent > > > { > > > public var currView:myView; > > > > > public function MyManager() > > > { > > > super(); > > > currView = new myView(); > > > addChild(currView); > > > } > > > } > > > > > On Dec 8, 11:15 am, katopz <[email protected]> wrote: > > > > try listen ADD_TO_STAGE event via container or parent before load > > > SimpleView > > > > should help > > > > > > hth > > > > > > 2009/12/9 mkupper <[email protected]> > > > > > > > The test class SimpleView accesses the stage in its constructor. > The > > > > > stage is always null because you can't do an addChild on it until > it's > > > > > been constructed. I have a class that I was just attempting to get > a > > > > > simple mesh loaded and displayed with SimpleView, but even that > seems > > > > > to have problems. I think you used to be able to get to the stage > from > > > > > _root prior to AS3. And yes, I am calling addEventListener, > > > > > removeEventListener, and addChild at the appropriate places. Does > > > > > anyone have working code with the latest lib which uses > SimpleView??? > > > > > Thanks!! This is really bothering me. > > > > > > -- > > > > katopzhttp://www.sleepydesign.com > > > > -- > > katopzhttp://www.sleepydesign.com > -- katopz http://www.sleepydesign.com
