Hi! I just released my first project with Away3d. We had 3 weeks for production and I'm pleased with the engine in this tight schedule! Big ups to the founders and to you guys at this forum. The game is quite simple and small, though the intro looks promising ;). The idea is to make a parody of first person shooters by making a first person "pointer". I know, it's to bad that you can't move around, but the mouse control in flash 3d is not suited for fps in my opinion. To click and drag to look around, as you see in most cases, was not an option here. I wait for the native support of velocity of mouse movement outside the stage or beyond the edge of the screen in fullscreen mode. Probably it will never happen though.
I made some dirty workaround for resizing (and moving around) the view to a smaller area than the stage. Check out the settings in gameplay- mode and you'll see. MovieClipSprites and clipping was a headake, as seen in previous post. But I think that every project has it's unique needs and features. Nesting of different objects and sorting- solutions... Best of all was the 3ds parser and Loader3d. So simple to setup the environment in 3d studio max and "just" add a camera. Oh, and the Sound3d class was helpful. Play with headphones :) http://www.right2point.com / Einar
