Wowwww!!! That's great. Nice work Einar and funny game concept. Kapom.
On Thu, Dec 10, 2009 at 4:00 AM, inEar <[email protected]> wrote: > Hi! > I just released my first project with Away3d. We had 3 weeks for > production and I'm pleased with the engine in this tight schedule! Big > ups to the founders and to you guys at this forum. The game is quite > simple and small, though the intro looks promising ;). The idea is to > make a parody of first person shooters by making a first person > "pointer". I know, it's to bad that you can't move around, but the > mouse control in flash 3d is not suited for fps in my opinion. To > click and drag to look around, as you see in most cases, was not an > option here. I wait for the native support of velocity of mouse > movement outside the stage or beyond the edge of the screen in > fullscreen mode. Probably it will never happen though. > > I made some dirty workaround for resizing (and moving around) the view > to a smaller area than the stage. Check out the settings in gameplay- > mode and you'll see. MovieClipSprites and clipping was a headake, as > seen in previous post. But I think that every project has it's unique > needs and features. Nesting of different objects and sorting- > solutions... > > Best of all was the 3ds parser and Loader3d. So simple to setup the > environment in 3d studio max and "just" add a camera. > > Oh, and the Sound3d class was helpful. Play with headphones :) > > http://www.right2point.com > > / Einar > > -- http://www.kapom.com
