Wowwww!!! That's great. Nice work Einar and funny game concept.

Kapom.

On Thu, Dec 10, 2009 at 4:00 AM, inEar <[email protected]> wrote:

> Hi!
> I just released my first project with Away3d. We had 3 weeks for
> production and I'm pleased with the engine in this tight schedule! Big
> ups to the founders and to you guys at this forum. The game is quite
> simple and small,  though the intro looks promising ;). The idea is to
> make a parody of first person shooters by making a first person
> "pointer". I know, it's to bad that you can't move around, but the
> mouse control in flash 3d is not suited for fps in my opinion. To
> click and drag to look around, as you see in most cases, was not an
> option here. I wait for the native support of velocity of mouse
> movement outside the stage or beyond the edge of the screen in
> fullscreen mode. Probably it will never happen though.
>
> I made some dirty workaround for resizing (and moving around) the view
> to a smaller area than the stage. Check out the settings in gameplay-
> mode and you'll see. MovieClipSprites and clipping was a headake, as
> seen in previous post. But I think that every project has it's unique
> needs and features. Nesting of different objects and sorting-
> solutions...
>
> Best of all was the 3ds parser and Loader3d. So simple to setup the
> environment in 3d studio max and "just" add a camera.
>
> Oh, and the Sound3d class was helpful. Play with headphones :)
>
> http://www.right2point.com
>
> / Einar
>
>


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