> > Away3D Lite did everything I needed and more. I would highly > recommend it to anyone. > your kind word just made my day! :D i will take a look at it for sure
btw, why not provide us some link for final product? we love to see it ;D thanks! 2009/12/10 Sevdanski <[email protected]> > Hi Everyone, > > Let me start by saying that Away3D lite is amazing. I recently > completed a project that required a fast / lightweight 3D engine, and > Away3D Lite did everything I needed and more. I would highly > recommend it to anyone. > > Now for my issue... the project I was working on was a game that > required a lot of models (mostly Planes) to be added and removed from > the stage. I noticed that the memory usage would creep up to a level > that it probably shouldn't be reaching. > > I was removing all of my models as well as removing all of the > materials and disposing the related BitmapData objects, but it didn't > seem to make a difference. Removing the scene also did not seem to > make much difference. It just wouldn't release the memory. > > > My solution was to spend a Sunday afternoon going through the Away3D > Lite source code and try and patch up some leaks. I changed all of > the Dictionary and Event Listeners to use weak references, and added a > destroy() method to every object I could find. I also nulled of every > parameter of the objects, paying particular attention to the Vectors > that references other objects. > > After a lot of messing around, I finally got it under control. There > is still a mild leak in there, but it is about 2% of what it used to > be, and it may not even be Away3D that is causing it. > > The only quirk i have found with these changes is that you have to be > sure to call remove the models from the scene, then call destroy on it > and it's materials, otherwise things go a little kooky. > > The version I am working with is Version 1, Revision 0.2. I commented > every line of code I changed in case anyone else wants to check it out > or have a fiddle with it. > > Hope it helps someone :) > > > http://groups.google.com/group/away3d-dev/web/sev%20away3dlite.rar > -- katopz http://www.sleepydesign.com
