Glad I could make your day a bit better :)

I would love to post a link to the game but unfortunatly it hasn't
gone live just yet.  I've got some client changes and a site update
that needs to be completed before it can go up (looking like early Jan
now).  As soon as it goes up I will definitly post a link.

On Dec 10, 3:22 pm, katopz <[email protected]> wrote:
> > Away3D Lite did everything I needed and more.  I would highly
> > recommend it to anyone.
>
> your kind word just made my day! :D
> i will take a look at it for sure
>
> btw, why not provide us some link for final product? we love to see it ;D
>
> thanks!
>
> 2009/12/10 Sevdanski <[email protected]>
>
>
>
>
>
> > Hi Everyone,
>
> > Let me start by saying that Away3D lite is amazing.  I recently
> > completed a project that required a fast / lightweight 3D engine, and
> > Away3D Lite did everything I needed and more.  I would highly
> > recommend it to anyone.
>
> > Now for my issue...  the project I was working on was a game that
> > required a lot of models (mostly Planes) to be added and removed from
> > the stage.  I noticed that the memory usage would creep up to a level
> > that it probably shouldn't be reaching.
>
> > I was removing all of my models as well as removing all of the
> > materials and disposing the related BitmapData objects, but it didn't
> > seem to make a difference.  Removing the scene also did not seem to
> > make much difference.  It just wouldn't release the memory.
>
> > My solution was to spend a Sunday afternoon going through the Away3D
> > Lite source code and try and patch up some leaks.  I changed all of
> > the Dictionary and Event Listeners to use weak references, and added a
> > destroy() method to every object I could find.  I also nulled of every
> > parameter of the objects, paying particular attention to the Vectors
> > that references other objects.
>
> > After a lot of messing around, I finally got it under control.  There
> > is still a mild leak in there, but it is about 2% of what it used to
> > be, and it may not even be Away3D that is causing it.
>
> > The only quirk i have found with these changes is that you have to be
> > sure to call remove the models from the scene, then call destroy on it
> > and it's materials, otherwise things go a  little kooky.
>
> > The version I am working with is Version 1, Revision 0.2.  I commented
> > every line of code I changed in case anyone else wants to check it out
> > or have a fiddle with it.
>
> > Hope it helps someone :)
>
> >http://groups.google.com/group/away3d-dev/web/sev%20away3dlite.rar
>
> --
> katopzhttp://www.sleepydesign.com- Hide quoted text -
>
> - Show quoted text -

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